Horizon Zero Dawn – 50 hours of Post-Post-Apocalyptic Intrigue

“There’s so much more to discover before the world ends…” Within the 50 hours I spent inside the world of Horizon Zero Dawn, I found myself in a sense of both awe and disbelief. The aesthetic tropes of the modern, open-world RPG and familiar ‘loot and craft’ style gameplay are both something that we’ve seen a lot of in triple-a releases of recent years; from the Far Cry series to the Witcher 3, the style of gameplay is considered by many to be an outdated format, in dire need of a fresh coat of paint. Developed by Guerrilla Games...

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