The awesome Deep Silver and Warhorse Studios have today released a launch trailer in light of tomorrow’s release and the executive producer at Warhorse Studios, Martin Klima paid tribute to the Kickstarter and commented on the upcoming launch.
Four years after our Kickstarter campaign, our game is finally set to be released. This is admittedly later than what we had promised to our backers and later than we had originally envisaged. I don’t want to bore our backers with excuses and platitudes – taking time to deliver the awesome experience that YOU deserve – the simple truth is that the task was really big and our team still quite small and we also made mistakes along the way.
However, we always wanted to deliver, to create the game we wanted and we believed you wanted. And one mistake we flatter ourselves on not doing is succumbing to complacency. That means being constantly dissatisfied with the state of the game – not necessarily because it is bad, but because it could be better.
The production realities of console game development mean that ‘release’ version has to be submitted some three months before the actual release date. We could have used these three months to get some rest, or we could use it to create some additional content and sell it to you as DLC, but we went back to the version-to-be-released and worked on it and tweaked it and polished it and the results are obvious: all the animations have been fine-tuned, quests are more balanced, RPG progression is smoother, the game runs faster and is more stable; every facet of the game got some polish.
The drawback, of course, is that most of the data in the old build were replaced and had to be downloaded as a patch. At a hefty 25GB, it’s going to take some time and it’s a shame. Still, we strongly believe that after the four-year wait it will pay off to wait a little bit longer while the Day 1 patch is downloading. Trust me, it will deliver the awesome experience YOU deserve!”
A huge day 1 patch, to fine-tune, polish up the experience. At the cost of DLC, any of you feel perhaps annoyed by this? For me personally, I’d rather have a finished game with great execution, then one with some issues, to cater for the DLC market. That’s a good move by Warhorse Studios in my book!
A little More about Kingdom Come Deliverance then:
Kingdom Come: Deliverance is a story-driven, open-world RPG that immerses you in an epic adventure in the Holy Roman Empire. Avenge your parents’ death as you battle invading forces, go on game-changing quests, and make influential choices. Explore majestic castles, deep forests, thriving villages and countless other realistic settings in medieval Bohemia!
· Massive realistic open world: Majestic castles, vast fields, all rendered in stunning high-end graphics
· Non-linear story: Solve quests in multiple ways, then face the consequences of your decisions
· Challenging combat: Distance, stealth, or melee. Choose your weapons and execute dozens of unique combos in battles that are as thrilling as they are merciless
· Character development: Choose your equipment, improve your skills, and earn new perks
· Dynamic world: Your actions influence the reactions of the people around you. Fight, steal, seduce, threaten, persuade, or bribe. It’s all up to you
· Historical accuracy: Meet real historical characters and experience the genuine look and feel of medieval Bohemia
Hyped for the Kingdom Come Deliverance release tomorrow? Four long years of sweat and tears come down to this, I’m confident Kingdom Come Deliverance won’t disappoint! 😉