Hack ‘n’ Slash Bore-Fest!
The tagline may be a bit off course to how I really feel. Let me get this straight, I really really like the Hack ‘n’ Slash genre, and I also really like games of a Japanese nature. So this was bound to get a thumbs up from me? Sadly, I don’t think it was fate that my destiny lined with with that of Fate/EXTELLA: The Umbral Star, a series where this would be my first foray into.
The first reason why I didn’t get on with the game was down to the story, mainly the dialogue. The story circulates around you, the main character and then branches off to a number of servants, all helplessly willing to aid to your cause. You initially don’t know who you are, where you are and what you are doing… yet you are instantly met by a girl who I can only described as a badly dressed mistress. She claims that you are two are bound together and the aim is to claim all of the lands together. Yeah, it pretty much got me confused from the first 10 minutes. As mentioned previously, the dialogue is on another level of crazy.
Some of the stuff the characters come out with are what I can only say is borderline badly worded sexual innuendos! Yes, play the game and you’ll completely understand why I say that. There is no English voice-overs to even try and make sense of what they are saying unfortunately. You’ll soon find your self skipping like what seems like forever-lasting dialogue.
Visually, it’s pretty much what you would come to expect from a game of this nature. Fans of the series may appreciate the level and character design much more than I did but I really didn’t find anything worth shouting about in my review. It was average at best, with quite a bit of slowdown when a lot of enemies were on the screen at once, which is a shame as this scenario is something that happens 95% of the game.
I think the most fun that I had with Fate/EXTELLA: The Umbral Star was when the story and dialogue would come to a halt and I was just left to do some serious damage to my countless enemies. Each mission is made up of a map, separated by a number of mini-zones. You are tasked with clearing these zones, and then taking down the eventual boss at the end. If I tell you the first boss was some kind of popstar, you’ll understand the craziness of the overall nature of the game.
It is basically button bashing, swapping from quick paced attacks to heavy hitting attacks. You’ll have horde after horde of enemies come at you at once, but the AI really is quite bad, leaving you to absolutely smash each and everyone of them, leaving then to meet their fate….. Yes, these puns are getting worse, I completely agree! Anyway, this is where you’ll have most fun with the game, and it is something that develops throughout to keep things interesting in terms of the attacks you can produce.
It may develop, but the overall nature of the game gets far too repetitive, far too quickly. Each mission is often identical to the last in terms of how you progress through. This becomes rather boring to endure after a few hours and quickly saw me turn off the game on my PlayStation 4. Whether that is because I am a complete newbie to the series I’m not sure, but unfortunately, there is no urge in me to revisit this game anywhere in the near future.
A PlayStation 4 Review Code was provided by Marvelous