Codemasters have today released the third developer diary for their upcoming Formula One sim, F1 2018.

Focusing on how it boasts the most authentic sim to date, it details how the car simulation and handling has significantly advanced this year, with revamped suspension and chassis physics, the addition of real world F1 data for unprecedented accuracy, new “tyre carcass” temperature for the first time, as well as manual deployment of the ERS system.

Players will be able to feel the pure sensation of the tyres tearing into the track surface, where it ultimately gives a more realistic and relatable feeling of grip, under all wear, compounds and weather conditions. Speaking about this, David Greco, Senior Car Handling Designer on F1 2018 stated:

I believe F1® 2018 is a massive step up, because we’ve introduced so many more simulation aspects that I believe will be very well received by all the players. To choose which one is the most important and advanced is quite hard, but I would probably say it is the expanded system which enables us to simulate the tyre temperature more realistically than we have ever done before.”

This year, the way the car feels, with the ‘Force Feedback’, and how it all works together, we are very close to what I want from a simulator. In over 20 years of my career between sim racing and real motorsport, I have always come across questions like: ‘one title is more simulator than another title, because it’s very difficult to drive?’ With my real motorsport experience, I can say that real racing cars are made to have a lot of grip. To me, a simulator is not how easy it is to drive or how easy to make it spin. To me, a simulation is how many real-life, physical components we simulate, and especially this year, there are not many features that I can think of that we don’t simulate. To just call it a game to me is not enough anymore.

Be sure to watch this latest developer diary and let us know if you’re exciting for F1 2018 via the comment section below.