Schemes, Spies and Sorcery: Shadows of Change hits Total War: Warhammer III on August 31st!

SEGA® Europe Limited and The Creative Assembly™ Limited, have today announced that the Shadows of Change DLC pack for Total War™: WARHAMMER® III is releasing on August 31st. Shadows of Change adds 3 new Legendary Lords to Total War: WARHAMMER III; The Changeling for Tzeentch, Yuan Bo for Grand Cathay, and Mother Ostankya for Kislev alongside the introduction of unique campaign mechanics, new units to command and new battle abilities to wield – empowering you to deceive and conquer the Warhammer world like never before.

Watch the trailer for Shadows of Change right here:

The Changeling, Tzeentch’s Trickster (Tzeentch): The Changeling is a master infiltrator who wears many faces. Raising cults in settlements to manipulate them in service of his schemes, he uses impersonation, audacious pranks and trickery to erode alliances and fuel conflict such as tipping the iconic Elector Counts into civil war and collapsing The Empire from within.

Mechanics: This Tzeentchian nightmare doesn’t seek to conquer the map, only to create opportunities for his schemes to succeed. Minor Schemes include building cults within enemy cities which escalate to Grand Schemes that can include manipulating characters into attacking each other. Both are steppingstones to the final execution of the Ultimate Scheme, one final insidious plot to sow total discord and secure victory in The Lord of Change’s name.

  • The Blue Scribes: tasked with collecting every scrap of forbidden lore and spell in existence, P’tarix and Xirat’p rain random blasts of arcane death as they soar over the battlefield on their Disk of Tzeentch.
  • Tzaangors: hit and run infantry that grow in power the more spells are cast around them.
  • Cockatrice: winged monstrosities that vomit acid and poison surrounding enemies.
  • Mutalith Vortex Beast: a tentacled abomination with a ball of raw magic anchored to its back, the Mutalith is a horror of corrupted flesh that casts devastating magical attacks. 


Yuan Bo, The Jade Dragon (Grand Cathay): Leader of the Jade Court and The Emperor’s Executioner. At first glance, an obsessive bureaucrat – scratch the surface and you’ll find a talented spymaster, powerful spellcaster and ferocious warrior capable of singling out and defeating enemy heroes and lords in melee combat.

Mechanics: A master of sorcery and statecraft, Yuan Bo seeks to empower the Wu Xing Compass to strengthen different regions of Cathay against the tides of war. He also wields his deep running influence in Matters of State to rush construction in a single turn, sow diplomatic discord to move armies through enemy territory unimpeded or crack down corruption to nip unrest in the bud – embracing disharmony and creating opportunity.

  • Jade Lion – a monstrous unit that recharges your Winds of Magic reserves in the heat of battle, pouncing and kicking Cathay’s foes and unleashing flaming magical attacks.
  • Jet Lion – a monstrous anti-magic unit that buffs allied spellcasters, causes enemy mages to miscast and turns enemy ranged units’ missiles back on them.
  • Onyx Crowmen – winged servants of the Moon Empress that excel in melee combat.
  • Celestial General – a new Lord who thrives as an aggressive front-line leader, smashing through foes with a formidable warhammer.


Mother Ostankya, Daughter of the Forest (Kislev): A vengeful crone who dwells in the ancient oblasts of old Kislev and hunts forbidden Hexes to grow her power. Her frail appearance conceals a being of terrifying arcane might who haunts the nightmares of Kislevite children and harnesses nature’s wrath to create potent hexes and incantations.

Mechanics: Mother Ostankya’s quest is to collect forbidden Hexes, the strongest of which is the evasive Malediction of Ruin. Slay those who guard them and collect trinkets from your defeated foes to combine in The Witchs’ Hut to create powerful incantations infused with ancient magic.

  • Hag Witch – a fast moving spellcasting Legendary Hero who rides a chariot into battle.
  • Elemental Incarnate of Beasts – a giant avatar of raw natural ferocity that channels the Lore of Beasts to terrify and brutalise your foes.
  • The Things in the Woods – fast moving beastly infantry killers who hunt best in woodland.
  • Akshina Rangers – bear skin clad skirmishers who can hide in plain sight and are most effective when fighting in forests.